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disgoman/utils.go

115 lines
3.5 KiB

package disgoman
/* helpers.go:
* Utility functions to make my life easier.
*
* Disgoman (c) 2020 Dusty.P/dustinpianalto
*/
import (
"errors"
"fmt"
"github.com/bwmarrin/discordgo"
"sort"
)
// GetDefaultStatusManager returns a default Status Manager
func GetDefaultStatusManager() StatusManager {
return StatusManager{
[]string{
"Golang!",
"DiscordGo!",
"Disgoman!",
}, "300s"}
}
// HasHigherRole checks if the caller has a higher role than the target in the given guild
func HasHigherRole(session *discordgo.Session, guildID string, callerID string, targetID string) (bool, error) {
guild, _ := session.Guild(guildID)
if targetID == guild.OwnerID {
return false, nil // If the target is the guild owner then no one is higher than them
}
if callerID == guild.OwnerID {
return true, nil // If the caller is the guild owner then they are automatically higher than everyone
}
caller, err := session.GuildMember(guildID, callerID)
if err != nil {
return false, errors.New("can't find caller member")
}
target, err := session.GuildMember(guildID, targetID)
if err != nil {
return false, errors.New("can't find target member")
}
var callerRoles []*discordgo.Role
for _, roleID := range caller.Roles {
role, _ := session.State.Role(guildID, roleID)
callerRoles = append(callerRoles, role)
}
sort.Slice(callerRoles, func(i, j int) bool { return callerRoles[i].Position > callerRoles[j].Position })
var targetRoles []*discordgo.Role
for _, roleID := range target.Roles {
role, _ := session.State.Role(guildID, roleID)
targetRoles = append(targetRoles, role)
}
sort.Slice(targetRoles, func(i, j int) bool { return targetRoles[i].Position > targetRoles[j].Position })
if len(callerRoles) == 0 {
return false, nil // If the caller doesn't have any roles then they can't be higher than the target
}
if len(callerRoles) > 0 && len(targetRoles) == 0 {
return true, nil // If the caller has a role and the target doesn't then that role is higher
}
if callerRoles[0].Position > targetRoles[0].Position {
return true, nil
}
return false, nil
}
// CheckPermissions checks the channel and guild permissions to see if the member has the needed permissions
func CheckPermissions(session *discordgo.Session, memberID string, channel discordgo.Channel, perms Permission) bool {
if perms == 0 {
return true // If no permissions are required then just return true
}
for _, overwrite := range channel.PermissionOverwrites {
if overwrite.ID == memberID {
if overwrite.Allow&int(perms) != 0 {
return true // If the channel has an overwrite for the user then true
} else if overwrite.Deny&int(perms) != 0 {
return false // If there is an explicit deny then false
}
}
}
member, err := session.State.Member(channel.GuildID, memberID)
if err != nil {
fmt.Println(err)
return false
}
for _, roleID := range member.Roles {
role, err := session.State.Role(channel.GuildID, roleID)
if err != nil {
fmt.Println(err)
}
for _, overwrite := range channel.PermissionOverwrites {
if overwrite.ID == roleID {
if overwrite.Allow&int(perms) != 0 {
return true // If the channel has an overwrite for the role then true
} else if overwrite.Deny&int(perms) != 0 {
return false // If there is an explicit deny then false
}
}
}
if role.Permissions&int(PermissionAdministrator) != 0 {
return true // If they are an administrator then they automatically have all permissions
}
if role.Permissions&int(perms) != 0 {
return true // The role has the required permissions
}
}
return false // Default to false
}