Fix bug with existing items

main v0.0.4
DustyP 4 years ago
parent 86b9a00036
commit cc2019ed05

@ -42,7 +42,8 @@ func (s itemService) Item(id int, user *quartermaster.User) (*quartermaster.Item
func (s itemService) AddItem(i *quartermaster.Item, l *quartermaster.Location, user *quartermaster.User) (*quartermaster.Item, error) {
var err error
if ib, _ := s.GetItemByBarcode(i.Barcode, user); ib == nil {
ib, _ := s.GetItemByBarcode(i.Barcode, user)
if ib == nil {
if i.Nutrition != nil {
i.Nutrition, err = NutritionService.AddNutrition(i.Nutrition)
if err != nil {
@ -57,6 +58,8 @@ func (s itemService) AddItem(i *quartermaster.Item, l *quartermaster.Location, u
if err != nil {
return nil, err
}
} else {
i.ID = ib.ID
}
queryString := "INSERT INTO x_items_locations (item_id, location_id, count) VALUES ($1, $2, 1) ON CONFLICT (item_id, location_id) DO UPDATE SET count = x_items_locations.count + 1"
_, err = s.db.Exec(queryString, i.ID, l.ID)

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