diff --git a/main.go b/main.go index 5dd217a..9db79ae 100644 --- a/main.go +++ b/main.go @@ -9,15 +9,13 @@ import ( ) var ( - winWidth = 800 + winWidth = 800 winHeight = 600 - speed = 10 + speed = 10 blockSize = 10 - random = rand.New(rand.NewSource(time.Now().Unix())) + random = rand.New(rand.NewSource(time.Now().Unix())) ) - - func main() { err := sdl.Init(sdl.INIT_EVERYTHING) if err != nil { @@ -26,7 +24,7 @@ func main() { defer sdl.Quit() window, err := sdl.CreateWindow( - "PONG", + "Snake", sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, int32(winWidth), @@ -85,33 +83,33 @@ func main() { } defer fruitTex.Destroy() - fruitPixels := make([]byte, fruitRect.H * fruitRect.W * 4) - for y := 1; y < int(fruitRect.H) - 1; y++ { - for x := 1; x < int(fruitRect.W) - 1; x++ { - i := (y * int(fruitRect.W) + x) * 4 - fruitPixels[i] = 255 - fruitPixels[i + 1] = 0 - fruitPixels[i + 2] = 0 - fruitPixels[i + 3] = 255 + fruitPixels := make([]byte, fruitRect.H*fruitRect.W*4) + for y := 1; y < int(fruitRect.H)-1; y++ { + for x := 1; x < int(fruitRect.W)-1; x++ { + i := (y*int(fruitRect.W) + x) * 4 + fruitPixels[i] = 255 + fruitPixels[i+1] = 0 + fruitPixels[i+2] = 0 + fruitPixels[i+3] = 255 } } - fruitTex.Update(nil, fruitPixels, int(fruitRect.W) * 4) - - snakePixels := make([]byte, snakeRect.H * snakeRect.W * 4) - for y := 1; y < int(snakeRect.H) - 1; y++ { - for x := 1; x < int(snakeRect.W) - 1; x++ { - i := (y * int(snakeRect.W) + x) * 4 - snakePixels[i] = 255 - snakePixels[i + 1] = 255 - snakePixels[i + 2] = 255 - snakePixels[i + 3] = 255 + fruitTex.Update(nil, fruitPixels, int(fruitRect.W)*4) + + snakePixels := make([]byte, snakeRect.H*snakeRect.W*4) + for y := 1; y < int(snakeRect.H)-1; y++ { + for x := 1; x < int(snakeRect.W)-1; x++ { + i := (y*int(snakeRect.W) + x) * 4 + snakePixels[i] = 255 + snakePixels[i+1] = 255 + snakePixels[i+2] = 255 + snakePixels[i+3] = 255 } } - snakeTex.Update(nil, snakePixels, int(snakeRect.W) * 4) + snakeTex.Update(nil, snakePixels, int(snakeRect.W)*4) keyState := sdl.GetKeyboardState() pixels := make([]byte, winHeight*winWidth*4) - background.Update(nil, pixels, winWidth * 4) + background.Update(nil, pixels, winWidth*4) renderer.Copy(background, nil, nil) snake := &snakeBody{ @@ -126,7 +124,7 @@ func main() { tex: fruitTex, } - fruit.newLoc(snake, winWidth - int(fruit.W), winHeight - int(fruit.H)) + fruit.newLoc(snake, winWidth-int(fruit.W), winHeight-int(fruit.H)) snake.draw(renderer) fruit.draw(renderer) @@ -213,4 +211,4 @@ func round(x, unit int32) int32 { func getCenter() (int, int) { return winWidth / 2, winHeight / 2 -} \ No newline at end of file +}