Use guid of game.ini for directory name

This commit is contained in:
Dusty.P
2018-05-11 00:51:49 -08:00
parent 66eea76bb4
commit 7515e4ab9a
3 changed files with 52 additions and 16 deletions
+32 -6
View File
@@ -1,13 +1,43 @@
"""
Implementation of C# System.Guid
References:
https://referencesource.microsoft.com/#mscorlib/system/guid.cs
# TODO Add License
"""
from struct import Struct, pack
from math import log
# 16 bytes, 11 arguments
# Constants for masking bytes
MAXINT64 = 0xFFFFFFFFFFFFFFFF
MAXINT16 = 0xFFFF
MAXINT8 = 0xFF
class Guid:
"""
A Global Unique Identifier (Guid) based on the one provided in C#'s System package
The Guid is stored as a tuple of length 11 for easy processing and comparisons
Attributes:
guid (tuple): A tuple containing the guid
"""
def __init__(self, *args):
"""
Initialize the Guid
Arguments:
Union[int, str, bytes, short(int will be masked to short)]:
The arguments can be in any of the following formats:
(bytes(len 16))
(int(len <= 4), short, short, bytes(len 8))
(int(len <= 8), int(len <= 8))
(int(len <= 16))
(str) - str must be formatted 00000000-0000-0000-0000-000000000000
"""
# Guid will be stored as a tuple len 11
if bool(args):
self.get_guid(args)
@@ -24,13 +54,9 @@ class Guid:
*b[8:16]
)
self.guid = s.unpack(guid)
elif len(args) == 11 and all(isinstance(arg, int) for arg in args[0:3]) \
and all(isinstance(arg, bytes) for arg in args[3:]) and all(len(arg) == 1 for arg in args[3:]):
guid = s.pack(*args)
self.guid = s.unpack(guid)
elif len(args) == 4 and all(isinstance(arg, int) for arg in args[0:3]) \
and isinstance(args[3], bytes) and len(args[3]) == 8:
guid = s.pack(args[0], args[1], args[2], *args[3])
guid = s.pack(args[0], args[1] & MAXINT16, args[2] & MAXINT16, *args[3])
self.guid = s.unpack(guid)
elif len(args) == 2 and all(isinstance(arg, int) for arg in args):
if all((self.bytes_needed(arg) <= 4) for arg in args):
+11 -7
View File
@@ -4,6 +4,7 @@ import json
from configparser import ConfigParser
from .guid import Guid
from shutil import rmtree
from hashlib import md5
config_dir = 'config/'
bot_config_file = 'bot_config.json'
@@ -47,7 +48,9 @@ def rename_section(cfg, sec, sec_new):
def get_server_guid(server_file):
server_file = server_file.encode()
m = md5(server_file).hexdigest().encode()
guid = Guid(int(m.hex()))
return guid
def process_file(in_file, file_type) -> ConfigParser:
@@ -87,9 +90,10 @@ def process_file(in_file, file_type) -> ConfigParser:
return config
def process_files(z) -> (ConfigParser, ConfigParser, list):
def process_files(z) -> (ConfigParser, ConfigParser, list, Guid):
dino_data = dict()
game_config = ConfigParser()
server_guid = Guid()
mods = list()
path = 'submissions_temp/tmp/'
z.extractall(path=path)
@@ -144,7 +148,7 @@ def process_files(z) -> (ConfigParser, ConfigParser, list):
rmtree('submissions_temp/tmp')
if not mods:
mods = check_for_modded_dinos(dino_data, mods)
return game_config, dino_data, mods
return game_config, dino_data, mods, server_guid
def generate_game_ini(game_config, mods, directory):
@@ -164,12 +168,12 @@ def generate_dino_files(dino_data, directory):
dino.write(f, space_around_delimiters=False)
def generate_files(storage_dir, ctx, filename, game_ini, dinos_data, mods):
def generate_files(storage_dir, ctx, dirname, game_ini, dinos_data, mods):
if not os.path.isdir(f'{storage_dir}/{ctx.author.id}'):
os.mkdir(f'{storage_dir}/{ctx.author.id}')
directory = f'{storage_dir}/{ctx.author.id}/{filename.replace(".zip", "")}_' \
f'{ctx.message.created_at.strftime("%Y%m%dT%H%M%S")}'
os.mkdir(directory)
directory = f'{storage_dir}/{ctx.author.id}/{dirname}'
if not os.path.isdir(directory):
os.mkdir(directory)
generate_game_ini(game_ini, mods, directory)
generate_dino_files(dinos_data, directory)
return 1