Merge remote-tracking branch 'origin/master'

# Conflicts:
#	submissions_temp/Sandmann.zip
#	submissions_temp/coldino_hhta.zip
#	submissions_temp/coldino_sp.zip
#	submissions_temp/donlexa.zip
This commit is contained in:
Dustin Pianalto
2018-05-10 16:53:24 -08:00
22 changed files with 798 additions and 274 deletions
+19 -4
View File
@@ -45,6 +45,13 @@ def rename_section(cfg, sec, sec_new):
return cfg
def get_server_guid(server_file):
server_file = server_file.encode()
# p = s.pack((int.from_bytes(hash.encode(), byteorder='little') >> 64) & max_int,
# int.from_bytes(hash.encode(), byteorder='little') & max_int)
def process_file(in_file, file_type) -> ConfigParser:
with open(f'{config_dir}{bot_config_file}') as f:
bot_config = json.load(f)
@@ -97,19 +104,27 @@ def process_files(z) -> (ConfigParser, ConfigParser, list):
try:
with open(f'{path}{filename}', encoding='utf-8') as file:
game_config = process_file(file, 'game.ini')
file.seek(0)
mods = check_for_mods(file)
file.seek(0)
server_file = file.read()
except UnicodeDecodeError as e:
print(e)
try:
with open(f'{path}{filename}', 'w+b') as file:
with open(f'{path}{filename}', 'rb') as file:
contents = file.read()
file.write(contents.decode('utf-16-le').encode('utf-8'))
with open(f'{path}{filename}', encoding='utf-8') as file:
with open(f'{path}utf8{filename}', 'wb') as f:
f.write(contents.decode('utf-16-le').replace('\uFEFF', '').encode('utf-8'))
with open(f'{path}utf8{filename}', encoding='utf-8') as file:
game_config = process_file(file, 'game.ini')
file.seek(0)
mods = check_for_mods(file)
file.seek(0)
server_file = file.read()
except UnicodeDecodeError as e:
print(e)
return 0, 0, 0
server_guid = get_server_guid(server_file)
elif 'DinoExport' in filename:
# Get the contents of all DinoExport_*.ini files loaded into a dict
print(filename)
@@ -154,7 +169,7 @@ def generate_dino_files(dino_data, directory):
def generate_files(storage_dir, ctx, filename, game_ini, dinos_data, mods):
if not os.path.isdir(f'{storage_dir}/{ctx.author.id}'):
os.mkdir(f'{storage_dir}/{ctx.author.id}')
directory = f'{storage_dir}/{ctx.author.id}/{filename}_' \
directory = f'{storage_dir}/{ctx.author.id}/{filename.replace(".zip", "")}_' \
f'{ctx.message.created_at.strftime("%Y%m%dT%H%M%S")}'
os.mkdir(directory)
generate_game_ini(game_ini, mods, directory)
+117 -8
View File
@@ -1,3 +1,4 @@
import asyncio
import discord
from discord.ext import commands
from io import BytesIO
@@ -20,6 +21,11 @@ class Uploader:
attachment = ctx.message.attachments[0]
if attachment.filename.endswith('.zip'):
async with ctx.typing():
if not os.path.isdir(f'{storage_dir}/orig/'):
os.mkdir(f'{storage_dir}/orig/')
with open(f'{storage_dir}/orig/{attachment.filename.replace(".zip", "")}_'
f'{ctx.message.created_at.strftime("%Y%m%dT%H%M%S")}.zip', 'wb') as file:
await attachment.save(file)
with BytesIO() as file:
await attachment.save(file)
unzipped = process_files.load_zip(file)
@@ -33,18 +39,117 @@ class Uploader:
'Please make sure the files have not been renamed.')
else:
if official == 'unofficial' and game_ini == ConfigParser():
await msg.edit(content='Game.ini is missing or is not valid.')
return
elif official == 'official' and game_ini == ConfigParser():
await msg.delete()
msg = await ctx.send(f'{ctx.author.mention} Game.ini is missing or is not valid.\n'
f'Select {self.bot.unicode_emojis["o"]} to process as Official\n'
f'Select {self.bot.unicode_emojis["y"]} if you would like to '
f'provide Game.ini separately.\n'
f'Select {self.bot.unicode_emojis["x"]} to cancel your upload\n'
f'Please wait until all reactions are loaded before making '
f'your selection')
await msg.add_reaction(self.bot.unicode_emojis["o"])
await msg.add_reaction(self.bot.unicode_emojis["y"])
await msg.add_reaction(self.bot.unicode_emojis["x"])
def echeck(reaction, user):
return user == ctx.author and str(reaction.emoji) in [self.bot.unicode_emojis["o"],
self.bot.unicode_emojis["y"],
self.bot.unicode_emojis["x"]]
try:
reaction, user = await self.bot.wait_for('reaction_add', timeout=60.0, check=echeck)
except asyncio.TimeoutError:
await msg.edit(content=f'{ctx.author.mention} Game.ini is missing or not valid.\n'
f'Canceling request due to timeout.')
return
else:
try:
await msg.clear_reactions()
except (discord.Forbidden, discord.HTTPException):
print('clear_reactions failed.')
pass
if str(reaction.emoji) == self.bot.unicode_emojis["o"]:
await msg.edit(content="You chose to process as official.")
await asyncio.sleep(4.0)
official = 'official'
elif str(reaction.emoji) == self.bot.unicode_emojis["y"]:
await msg.edit(content="You chose to provide the Game.ini file.\n"
"I will wait for 5 minutes for you to send a message "
"containing the word `game` with a single file attached "
"named `Game.ini`")
def mcheck(m):
return 'game' in m.content.lower() and \
m.channel == ctx.channel and \
m.author == ctx.author and \
len(m.attachments) > 0 and \
m.attachments[0].filename == 'Game.ini'
try:
game_msg = await self.bot.wait_for('message', timeout=300.0, check=mcheck)
except asyncio.TimeoutError:
await msg.edit(content=f'{ctx.author.mention} Timeout reached.\n'
f'Your request has been canceled.')
return
else:
await msg.edit(content='File Received.')
await asyncio.sleep(2)
await msg.edit(content='Processing... Please Wait.')
with BytesIO() as f:
game_msg.attachments[0].save(f)
game_ini = process_files.process_file(f, 'game.ini')
elif str(reaction.emoji) == self.bot.unicode_emojis['x']:
await msg.edit(content='Your request has been canceled.')
return
if official == 'official' and game_ini == ConfigParser():
if not singleplayer:
await msg.delete()
msg = await ctx.send(f'Is this from SinglePlayer or a server?\n'
f"select {self.bot.unicode_emojis['y']} for SP or "
f"{self.bot.unicode_emojis['x']} for server.")
await msg.add_reaction(self.bot.unicode_emojis["y"])
await msg.add_reaction(self.bot.unicode_emojis["x"])
def echeck(reaction, user):
return user == ctx.author and str(reaction.emoji) \
in [self.bot.unicode_emojis["y"], self.bot.unicode_emojis["x"]]
try:
reaction, user = await self.bot.wait_for('reaction_add', timeout=60.0,
check=echeck)
except asyncio.TimeoutError:
await msg.edit(
content=f'{ctx.author.mention} Game.ini is missing or not valid.\n'
f'Canceling request due to timeout.')
return
else:
try:
await msg.clear_reactions()
except (discord.Forbidden, discord.HTTPException):
print('clear_reactions failed.')
pass
if str(reaction.emoji) == self.bot.unicode_emojis["y"]:
await msg.edit(content="You selected SinglePlayer.")
await asyncio.sleep(4.0)
singleplayer = True
elif str(reaction.emoji) == self.bot.unicode_emojis["x"]:
await msg.edit(content="You selected Server.")
await asyncio.sleep(4.0)
singleplayer = False
if singleplayer:
game_ini.add_section('/script/shootergame.shootergamemode')
game_ini.set('/script/shootergame.shootergamemode',
'bUseSingleplayerSettings',
True)
elif official not in ['official', 'unofficial']:
await msg.edit(content=f'{official} is not a valid option. Please specify "official" '
f'or "unofficial" or leave it blank to default to "unofficial"')
"True")
if official not in ['official', 'unofficial']:
await msg.edit(content=f'{ctx.author.mention} {official} is not a valid option.\n'
f'Please specify "official" or "unofficial" or leave it blank '
f'to default to "unofficial"')
return
await msg.edit(content='Processing... Syncing with GitHub')
pull_status = await utils.git_pull(self.bot.loop, storage_dir)
if pull_status == 'Completed':
@@ -59,13 +164,17 @@ class Uploader:
await msg.edit(content='Processing... Committed... Pushing files to GitHub')
push_status = await utils.git_push(self.bot.loop, storage_dir)
if push_status == 'Completed':
await msg.edit(content=f'{ctx.author.mention} Upload complete.')
await msg.delete()
msg = await ctx.send(f'{ctx.author.mention} Upload complete.\n'
f'Uploaded {len(dinos_data)} dinos as {official} '
f'{"singleplayer" if singleplayer else "server"}')
else:
await self.bot.get_user(owner_id).send(f'There was an error with git push'
f'\n{push_status}')
await msg.edit(content='There was an error pushing the files to GitHub\n'
'Dusty.P has been notified and will get this fixed')
else:
await self.bot.get_user(owner_id).send(f'There was an error with git commit')
await msg.edit(content='There was an error committing the files\n'
'Dusty.P has been notified and will get this fixed')
else: