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@ -12,7 +12,7 @@ import (
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"regexp"
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"strings"
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"github.com/dustinpianalto/discordgo"
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"github.com/bwmarrin/discordgo"
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)
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// AddCommand adds the Command at the address passed in to the Commands array on the CommandManager.
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@ -1,9 +1,8 @@
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package disgoman
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import (
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"github.com/bwmarrin/discordgo"
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"io"
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"github.com/dustinpianalto/discordgo"
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)
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/* context.go:
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@ -33,8 +32,8 @@ func (c *Context) SendFile(filename string, file io.Reader) (*discordgo.Message,
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// Will block if the channel buffer is full. It is up to the client to implement a channel for the errors as well as
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// a function to handle the errors from said channel. If the ErrorChannel is nil then this does nothing.
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func (c *Context) SendError(message string, err error) {
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if c.CommandManager.ErrorChannel != nil {
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c.CommandManager.ErrorChannel <- CommandError{
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if c.ErrorChannel != nil {
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c.ErrorChannel <- CommandError{
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Context: *c,
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Message: message,
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Error: err,
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2
go.mod
2
go.mod
@ -3,6 +3,6 @@ module github.com/dustinpianalto/disgoman
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go 1.14
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require (
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github.com/dustinpianalto/discordgo v0.0.4
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github.com/bwmarrin/discordgo v0.20.2
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github.com/kballard/go-shellquote v0.0.0-20180428030007-95032a82bc51
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)
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2
go.sum
2
go.sum
@ -1,3 +1,5 @@
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github.com/bwmarrin/discordgo v0.20.2 h1:nA7jiTtqUA9lT93WL2jPjUp8ZTEInRujBdx1C9gkr20=
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github.com/bwmarrin/discordgo v0.20.2/go.mod h1:O9S4p+ofTFwB02em7jkpkV8M3R0/PUVOwN61zSZ0r4Q=
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github.com/gorilla/websocket v1.4.0 h1:WDFjx/TMzVgy9VdMMQi2K2Emtwi2QcUQsztZ/zLaH/Q=
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github.com/gorilla/websocket v1.4.0/go.mod h1:E7qHFY5m1UJ88s3WnNqhKjPHQ0heANvMoAMk2YaljkQ=
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github.com/kballard/go-shellquote v0.0.0-20180428030007-95032a82bc51 h1:Z9n2FFNUXsshfwJMBgNA0RU6/i7WVaAegv3PtuIHPMs=
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@ -1,11 +1,10 @@
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package disgoman
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import (
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"github.com/bwmarrin/discordgo"
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"log"
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"math/rand"
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"time"
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"github.com/dustinpianalto/discordgo"
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)
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/* status-manager.go:
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@ -38,8 +37,7 @@ func (s *StatusManager) SetInterval(interval string) {
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// UpdateStatus updates the status of the bot
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func (s *StatusManager) UpdateStatus(session *discordgo.Session) error {
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i := rand.Intn(len(s.Values))
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err := session.UpdateGameStatus(0, s.Values[i])
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log.Println(err)
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err := session.UpdateStatus(0, s.Values[i])
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return err
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}
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@ -6,7 +6,7 @@ package disgoman
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* Disgoman (c) 2020 Dusty.P/dustinpianalto
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*/
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import "github.com/dustinpianalto/discordgo"
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import "github.com/bwmarrin/discordgo"
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// CommandManager holds the info and structures required for handling command messages
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type CommandManager struct {
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2
types.go
2
types.go
@ -13,7 +13,7 @@ type CommandInvokeFunc func(Context, []string)
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type PrefixesFunc func(string) []string
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// Permission type to help with managing permissions for commands
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type Permission int64
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type Permission int
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// Defining permissions based on the Discord API
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const (
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15
utils.go
15
utils.go
@ -9,9 +9,8 @@ package disgoman
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import (
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"errors"
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"fmt"
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"github.com/bwmarrin/discordgo"
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"sort"
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"github.com/dustinpianalto/discordgo"
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)
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// GetDefaultStatusManager returns a default Status Manager
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@ -73,9 +72,9 @@ func CheckPermissions(session *discordgo.Session, memberID string, channel disco
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for _, overwrite := range channel.PermissionOverwrites {
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if overwrite.ID == memberID {
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if overwrite.Allow&int64(perms) != 0 {
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if overwrite.Allow&int(perms) != 0 {
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return true // If the channel has an overwrite for the user then true
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} else if overwrite.Deny&int64(perms) != 0 {
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} else if overwrite.Deny&int(perms) != 0 {
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return false // If there is an explicit deny then false
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}
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}
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@ -94,19 +93,19 @@ func CheckPermissions(session *discordgo.Session, memberID string, channel disco
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for _, overwrite := range channel.PermissionOverwrites {
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if overwrite.ID == roleID {
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if overwrite.Allow&int64(perms) != 0 {
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if overwrite.Allow&int(perms) != 0 {
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return true // If the channel has an overwrite for the role then true
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} else if overwrite.Deny&int64(perms) != 0 {
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} else if overwrite.Deny&int(perms) != 0 {
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return false // If there is an explicit deny then false
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}
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}
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}
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if role.Permissions&int64(PermissionAdministrator) != 0 {
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if role.Permissions&int(PermissionAdministrator) != 0 {
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return true // If they are an administrator then they automatically have all permissions
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}
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if role.Permissions&int64(perms) != 0 {
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if role.Permissions&int(perms) != 0 {
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return true // The role has the required permissions
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}
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}
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