Change name of window
This commit is contained in:
parent
5af07f0aec
commit
524ab21ad9
52
main.go
52
main.go
@ -9,15 +9,13 @@ import (
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)
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var (
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winWidth = 800
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winWidth = 800
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winHeight = 600
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speed = 10
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speed = 10
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blockSize = 10
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random = rand.New(rand.NewSource(time.Now().Unix()))
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random = rand.New(rand.NewSource(time.Now().Unix()))
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)
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func main() {
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err := sdl.Init(sdl.INIT_EVERYTHING)
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if err != nil {
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@ -26,7 +24,7 @@ func main() {
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defer sdl.Quit()
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window, err := sdl.CreateWindow(
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"PONG",
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"Snake",
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sdl.WINDOWPOS_CENTERED,
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sdl.WINDOWPOS_CENTERED,
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int32(winWidth),
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@ -85,33 +83,33 @@ func main() {
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}
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defer fruitTex.Destroy()
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fruitPixels := make([]byte, fruitRect.H * fruitRect.W * 4)
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for y := 1; y < int(fruitRect.H) - 1; y++ {
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for x := 1; x < int(fruitRect.W) - 1; x++ {
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i := (y * int(fruitRect.W) + x) * 4
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fruitPixels[i] = 255
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fruitPixels[i + 1] = 0
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fruitPixels[i + 2] = 0
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fruitPixels[i + 3] = 255
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fruitPixels := make([]byte, fruitRect.H*fruitRect.W*4)
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for y := 1; y < int(fruitRect.H)-1; y++ {
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for x := 1; x < int(fruitRect.W)-1; x++ {
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i := (y*int(fruitRect.W) + x) * 4
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fruitPixels[i] = 255
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fruitPixels[i+1] = 0
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fruitPixels[i+2] = 0
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fruitPixels[i+3] = 255
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}
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}
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fruitTex.Update(nil, fruitPixels, int(fruitRect.W) * 4)
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fruitTex.Update(nil, fruitPixels, int(fruitRect.W)*4)
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snakePixels := make([]byte, snakeRect.H * snakeRect.W * 4)
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for y := 1; y < int(snakeRect.H) - 1; y++ {
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for x := 1; x < int(snakeRect.W) - 1; x++ {
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i := (y * int(snakeRect.W) + x) * 4
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snakePixels[i] = 255
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snakePixels[i + 1] = 255
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snakePixels[i + 2] = 255
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snakePixels[i + 3] = 255
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snakePixels := make([]byte, snakeRect.H*snakeRect.W*4)
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for y := 1; y < int(snakeRect.H)-1; y++ {
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for x := 1; x < int(snakeRect.W)-1; x++ {
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i := (y*int(snakeRect.W) + x) * 4
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snakePixels[i] = 255
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snakePixels[i+1] = 255
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snakePixels[i+2] = 255
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snakePixels[i+3] = 255
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}
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}
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snakeTex.Update(nil, snakePixels, int(snakeRect.W) * 4)
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snakeTex.Update(nil, snakePixels, int(snakeRect.W)*4)
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keyState := sdl.GetKeyboardState()
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pixels := make([]byte, winHeight*winWidth*4)
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background.Update(nil, pixels, winWidth * 4)
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background.Update(nil, pixels, winWidth*4)
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renderer.Copy(background, nil, nil)
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snake := &snakeBody{
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@ -126,7 +124,7 @@ func main() {
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tex: fruitTex,
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}
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fruit.newLoc(snake, winWidth - int(fruit.W), winHeight - int(fruit.H))
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fruit.newLoc(snake, winWidth-int(fruit.W), winHeight-int(fruit.H))
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snake.draw(renderer)
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fruit.draw(renderer)
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@ -213,4 +211,4 @@ func round(x, unit int32) int32 {
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func getCenter() (int, int) {
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return winWidth / 2, winHeight / 2
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}
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}
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