Render first triangle

This commit is contained in:
2026-05-15 16:15:22 -08:00
parent ed1b9db61e
commit 0e348fe0a0
3 changed files with 194 additions and 2 deletions
+10
View File
@@ -5,6 +5,7 @@ const device = @import("device.zig");
const framebuffers = @import("framebuffers.zig");
const render_pass = @import("render_pass.zig");
const swapchain = @import("swapchain.zig");
const pipeline = @import("pipeline.zig");
pub const CommandContext = struct {
command_pool: vk.CommandPool,
@@ -21,6 +22,7 @@ pub fn initCommandBuffers(
ldc: device.LogicalDeviceContext,
render_pass_context: render_pass.RenderPassContext,
framebuffer_context: framebuffers.FramebufferContext,
pipeline_context: pipeline.PipelineContext,
swapchain_context: swapchain.SwapchainContext,
allocator: std.mem.Allocator,
) !CommandContext {
@@ -86,6 +88,14 @@ pub fn initCommandBuffers(
.@"inline",
);
ldc.vkd.cmdBindPipeline(
command_buffer,
.graphics,
pipeline_context.graphics_pipeline,
);
ldc.vkd.cmdDraw(command_buffer, 3, 1, 0, 0);
ldc.vkd.cmdEndRenderPass(command_buffer);
try ldc.vkd.endCommandBuffer(command_buffer);
+171 -2
View File
@@ -1,14 +1,183 @@
const std = @import("std");
const vk = @import("vulkan");
const device = @import("device.zig");
pub fn createShaderModule(ldc: device.LogicalDeviceContext, spv: []const u8) !vk.ShaderModule {
pub const PipelineContext = struct {
graphics_pipeline: vk.Pipeline,
pipeline_layout: vk.PipelineLayout,
pub fn destroy(self: *const PipelineContext, ldc: *const device.LogicalDeviceContext) void {
ldc.vkd.destroyPipeline(ldc.device, self.graphics_pipeline, null);
ldc.vkd.destroyPipelineLayout(ldc.device, self.pipeline_layout, null);
}
};
pub fn createShaderModule(ldc: device.LogicalDeviceContext, allocator: std.mem.Allocator, spv: []const u8) !vk.ShaderModule {
if (spv.len % 4 != 0) return error.InvalidSpirVSize;
const words = try allocator.alloc(u32, spv.len / 4);
defer allocator.free(words);
const word_bytes = std.mem.sliceAsBytes(words);
std.mem.copyForwards(u8, word_bytes, spv);
const create_info = vk.ShaderModuleCreateInfo{
.code_size = spv.len,
.p_code = @ptrCast(@alignCast(spv.ptr)),
.p_code = words.ptr,
};
return try ldc.vkd.createShaderModule(ldc.device, &create_info, null);
}
pub fn initPipelineContext(ldc: device.LogicalDeviceContext, extent: vk.Extent2D, render_pass: vk.RenderPass, vert_spv: []const u8, frag_spv: []const u8, allocator: std.mem.Allocator) !PipelineContext {
const pipeline_layout_create_info = vk.PipelineLayoutCreateInfo{};
const pipeline_layout = try ldc.vkd.createPipelineLayout(
ldc.device,
&pipeline_layout_create_info,
null,
);
errdefer ldc.vkd.destroyPipelineLayout(ldc.device, pipeline_layout, null);
const vert_shader_module = try createShaderModule(ldc, allocator, vert_spv);
defer ldc.vkd.destroyShaderModule(ldc.device, vert_shader_module, null);
const frag_shader_module = try createShaderModule(ldc, allocator, frag_spv);
defer ldc.vkd.destroyShaderModule(ldc.device, frag_shader_module, null);
const vert_shader_stage_info = vk.PipelineShaderStageCreateInfo{
.stage = .{ .vertex_bit = true },
.module = vert_shader_module,
.p_name = "main",
};
const frag_shader_stage_info = vk.PipelineShaderStageCreateInfo{
.stage = .{ .fragment_bit = true },
.module = frag_shader_module,
.p_name = "main",
};
const shader_stages = [_]vk.PipelineShaderStageCreateInfo{
vert_shader_stage_info,
frag_shader_stage_info,
};
const vertex_input_info = vk.PipelineVertexInputStateCreateInfo{
.vertex_binding_description_count = 0,
.p_vertex_binding_descriptions = null,
.vertex_attribute_description_count = 0,
.p_vertex_attribute_descriptions = null,
};
const input_assembly = vk.PipelineInputAssemblyStateCreateInfo{
.topology = .triangle_list,
.primitive_restart_enable = .false,
};
const viewport = vk.Viewport{
.x = 0.0,
.y = 0.0,
.width = @floatFromInt(extent.width),
.height = @floatFromInt(extent.height),
.min_depth = 0.0,
.max_depth = 1.0,
};
const scissor = vk.Rect2D{
.offset = .{ .x = 0, .y = 0 },
.extent = extent,
};
const viewport_state = vk.PipelineViewportStateCreateInfo{
.viewport_count = 1,
.p_viewports = @ptrCast(&viewport),
.scissor_count = 1,
.p_scissors = @ptrCast(&scissor),
};
const rasterizer = vk.PipelineRasterizationStateCreateInfo{
.depth_clamp_enable = .false,
.rasterizer_discard_enable = .false,
.polygon_mode = .fill,
.line_width = 1.0,
.cull_mode = .{
.back_bit = true,
},
.front_face = .clockwise,
.depth_bias_enable = .false,
.depth_bias_constant_factor = 0.0,
.depth_bias_clamp = 0.0,
.depth_bias_slope_factor = 0.0,
};
const multisampling = vk.PipelineMultisampleStateCreateInfo{
.sample_shading_enable = .false,
.rasterization_samples = .{ .@"1_bit" = true },
.min_sample_shading = 1.0,
.p_sample_mask = null,
.alpha_to_coverage_enable = .false,
.alpha_to_one_enable = .false,
};
const color_blend_attachment = vk.PipelineColorBlendAttachmentState{
.color_write_mask = .{
.r_bit = true,
.g_bit = true,
.b_bit = true,
.a_bit = true,
},
.blend_enable = .false,
.src_color_blend_factor = .one,
.dst_color_blend_factor = .zero,
.color_blend_op = .add,
.src_alpha_blend_factor = .one,
.dst_alpha_blend_factor = .zero,
.alpha_blend_op = .add,
};
const color_blending = vk.PipelineColorBlendStateCreateInfo{
.logic_op_enable = .false,
.attachment_count = 1,
.p_attachments = @ptrCast(&color_blend_attachment),
.blend_constants = .{ 0.0, 0.0, 0.0, 0.0 },
.logic_op = .copy,
};
const pipeline_info = vk.GraphicsPipelineCreateInfo{
.stage_count = shader_stages.len,
.p_stages = &shader_stages,
.p_vertex_input_state = &vertex_input_info,
.p_input_assembly_state = &input_assembly,
.p_viewport_state = &viewport_state,
.p_rasterization_state = &rasterizer,
.p_multisample_state = &multisampling,
.p_depth_stencil_state = null,
.p_color_blend_state = &color_blending,
.p_dynamic_state = null,
.layout = pipeline_layout,
.render_pass = render_pass,
.subpass = 0,
.base_pipeline_handle = .null_handle,
.base_pipeline_index = -1,
};
const pipeline_infos = [_]vk.GraphicsPipelineCreateInfo{
pipeline_info,
};
var pipelines: [1]vk.Pipeline = undefined;
_ = try ldc.vkd.createGraphicsPipelines(
ldc.device,
.null_handle,
&pipeline_infos,
null,
&pipelines,
);
return .{
.graphics_pipeline = pipelines[0],
.pipeline_layout = pipeline_layout,
};
}