Add chess GUI and move generation

This commit is contained in:
2026-05-19 16:05:53 -08:00
parent b36f5b0b84
commit 4131c93f99
69 changed files with 80468 additions and 218 deletions
+11
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@@ -0,0 +1,11 @@
#version 450
layout(set = 0, binding = 0) uniform sampler2D piece_texture;
layout(location = 0) in vec4 frag_color;
layout(location = 1) in vec2 frag_uv;
layout(location = 0) out vec4 out_color;
void main() {
out_color = texture(piece_texture, frag_uv) * frag_color;
}
+14
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@@ -0,0 +1,14 @@
#version 450
layout(location = 0) in vec2 in_position;
layout(location = 1) in vec4 in_color;
layout(location = 2) in vec2 in_uv;
layout(location = 0) out vec4 frag_color;
layout(location = 1) out vec2 frag_uv;
void main() {
gl_Position = vec4(in_position, 0.0, 1.0);
frag_color = in_color;
frag_uv = in_uv;
}
+2 -1
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@@ -1,7 +1,8 @@
#version 450
layout(location = 0) in vec4 frag_color;
layout(location = 0) out vec4 out_color;
void main() {
out_color = vec4(0.1, 0.8, 1.0, 1.0);
out_color = frag_color;
}
+5 -1
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@@ -1,7 +1,11 @@
#version 450
layout(location=0) in vec2 in_position;
layout(location = 0) in vec2 in_position;
layout(location = 1) in vec4 in_color;
layout(location = 0) out vec4 frag_color;
void main() {
gl_Position = vec4(in_position, 0.0, 1.0);
frag_color = in_color;
}