const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const exe = b.addExecutable(.{ .name = "zig-chess", .root_module = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, .link_libc = true, }), }); const vulkan_headers = b.dependency("vulkan_headers", .{}); const vulkan = b.dependency("vulkan", .{ .registry = vulkan_headers.path("registry/vk.xml"), }).module("vulkan-zig"); exe.root_module.addImport("vulkan", vulkan); const zglfw = b.dependency("zglfw", .{ .target = target, .optimize = optimize, .import_vulkan = true, }); const zglfw_mod = zglfw.module("root"); zglfw_mod.addImport("vulkan", vulkan); exe.root_module.addImport("zglfw", zglfw_mod); if (target.result.os.tag != .emscripten) { exe.root_module.linkLibrary(zglfw.artifact("glfw")); } const vert_cmd = b.addSystemCommand(&.{ "glslc", "--target-env=vulkan1.2", "-o", }); const vert_spv = vert_cmd.addOutputFileArg("square.vert.spv"); vert_cmd.addFileArg(b.path("shaders/square.vert")); const frag_cmd = b.addSystemCommand(&.{ "glslc", "--target-env=vulkan1.2", "-o", }); const frag_spv = frag_cmd.addOutputFileArg("square.frag.spv"); frag_cmd.addFileArg(b.path("shaders/square.frag")); const piece_vert_cmd = b.addSystemCommand(&.{ "glslc", "--target-env=vulkan1.2", "-o", }); const piece_vert_spv = piece_vert_cmd.addOutputFileArg("piece.vert.spv"); piece_vert_cmd.addFileArg(b.path("shaders/piece.vert")); const piece_frag_cmd = b.addSystemCommand(&.{ "glslc", "--target-env=vulkan1.2", "-o", }); const piece_frag_spv = piece_frag_cmd.addOutputFileArg("piece.frag.spv"); piece_frag_cmd.addFileArg(b.path("shaders/piece.frag")); exe.root_module.addAnonymousImport("square_vertex_shader", .{ .root_source_file = vert_spv, }); exe.root_module.addAnonymousImport("square_fragment_shader", .{ .root_source_file = frag_spv, }); exe.root_module.addAnonymousImport("piece_vertex_shader", .{ .root_source_file = piece_vert_spv, }); exe.root_module.addAnonymousImport("piece_fragment_shader", .{ .root_source_file = piece_frag_spv, }); const piece_assets = [_]struct { name: []const u8, path: []const u8 }{ .{ .name = "white_pawn_rgba", .path = "assets/pieces/raw/Chess_plt45.rgba" }, .{ .name = "white_knight_rgba", .path = "assets/pieces/raw/Chess_nlt45.rgba" }, .{ .name = "white_bishop_rgba", .path = "assets/pieces/raw/Chess_blt45.rgba" }, .{ .name = "white_rook_rgba", .path = "assets/pieces/raw/Chess_rlt45.rgba" }, .{ .name = "white_queen_rgba", .path = "assets/pieces/raw/Chess_qlt45.rgba" }, .{ .name = "white_king_rgba", .path = "assets/pieces/raw/Chess_klt45.rgba" }, .{ .name = "black_pawn_rgba", .path = "assets/pieces/raw/Chess_pdt45.rgba" }, .{ .name = "black_knight_rgba", .path = "assets/pieces/raw/Chess_ndt45.rgba" }, .{ .name = "black_bishop_rgba", .path = "assets/pieces/raw/Chess_bdt45.rgba" }, .{ .name = "black_rook_rgba", .path = "assets/pieces/raw/Chess_rdt45.rgba" }, .{ .name = "black_queen_rgba", .path = "assets/pieces/raw/Chess_qdt45.rgba" }, .{ .name = "black_king_rgba", .path = "assets/pieces/raw/Chess_kdt45.rgba" }, }; for (piece_assets) |asset| { exe.root_module.addAnonymousImport(asset.name, .{ .root_source_file = b.path(asset.path), }); } b.installArtifact(exe); const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run zig-chess"); run_step.dependOn(&run_cmd.step); const magic_numbers_exe = b.addExecutable(.{ .name = "magic-numbers", .root_module = b.createModule(.{ .root_source_file = b.path("tools/magic_numbers.zig"), .target = target, .optimize = optimize, }), }); const install_magic_numbers = b.addInstallArtifact(magic_numbers_exe, .{}); const magic_numbers_step = b.step("magic-numbers", "Build the magic bitboard number utility"); magic_numbers_step.dependOn(&install_magic_numbers.step); const run_magic_numbers_cmd = b.addRunArtifact(magic_numbers_exe); if (b.args) |args| { run_magic_numbers_cmd.addArgs(args); } const run_magic_numbers_step = b.step("run-magic-numbers", "Run the magic bitboard number utility"); run_magic_numbers_step.dependOn(&run_magic_numbers_cmd.step); }