#version 450 layout(set = 0, binding = 0) uniform sampler2D piece_texture; layout(location = 0) in vec4 frag_color; layout(location = 1) in vec2 frag_uv; layout(location = 0) out vec4 out_color; void main() { out_color = texture(piece_texture, frag_uv) * frag_color; }