const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const exe = b.addExecutable(.{ .name = "zig-chess", .root_module = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, .link_libc = true, }), }); const vulkan_headers = b.dependency("vulkan_headers", .{}); const vulkan = b.dependency("vulkan", .{ .registry = vulkan_headers.path("registry/vk.xml"), }).module("vulkan-zig"); exe.root_module.addImport("vulkan", vulkan); const zglfw = b.dependency("zglfw", .{ .target = target, .optimize = optimize, .import_vulkan = true, }); const zglfw_mod = zglfw.module("root"); zglfw_mod.addImport("vulkan", vulkan); exe.root_module.addImport("zglfw", zglfw_mod); if (target.result.os.tag != .emscripten) { exe.root_module.linkLibrary(zglfw.artifact("glfw")); } const vert_cmd = b.addSystemCommand(&.{ "glslc", "--target-env=vulkan1.2", "-o", }); const vert_spv = vert_cmd.addOutputFileArg("square.vert.spv"); vert_cmd.addFileArg(b.path("shaders/square.vert")); const frag_cmd = b.addSystemCommand(&.{ "glslc", "--target-env=vulkan1.2", "-o", }); const frag_spv = frag_cmd.addOutputFileArg("square.frag.spv"); frag_cmd.addFileArg(b.path("shaders/square.frag")); exe.root_module.addAnonymousImport("square_vertex_shader", .{ .root_source_file = vert_spv, }); exe.root_module.addAnonymousImport("square_fragment_shader", .{ .root_source_file = frag_spv, }); b.installArtifact(exe); const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); const run_step = b.step("run", "Run zig-chess"); run_step.dependOn(&run_cmd.step); }