#version 450 layout(location = 0) in vec2 in_position; layout(location = 1) in vec4 in_color; layout(location = 2) in vec2 in_uv; layout(location = 0) out vec4 frag_color; layout(location = 1) out vec2 frag_uv; void main() { gl_Position = vec4(in_position, 0.0, 1.0); frag_color = in_color; frag_uv = in_uv; }