15 lines
319 B
GLSL
15 lines
319 B
GLSL
#version 450
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layout(location = 0) in vec2 in_position;
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layout(location = 1) in vec4 in_color;
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layout(location = 2) in vec2 in_uv;
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layout(location = 0) out vec4 frag_color;
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layout(location = 1) out vec2 frag_uv;
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void main() {
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gl_Position = vec4(in_position, 0.0, 1.0);
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frag_color = in_color;
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frag_uv = in_uv;
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}
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