754 lines
26 KiB
Zig
754 lines
26 KiB
Zig
const std = @import("std");
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const glfw = @import("zglfw");
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const vk = @import("vulkan");
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// The build script compiles these GLSL files to SPIR-V and exposes them as
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// anonymous imports. They are currently only loaded and printed; the program
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// does not create shader modules or a graphics pipeline yet.
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const square_vert_spv = @embedFile("square_vertex_shader");
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const square_frag_spv = @embedFile("square_fragment_shader");
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const VulkanContext = struct {
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base: vk.BaseWrapper,
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instance: vk.Instance,
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vki: vk.InstanceWrapper,
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fn destroy(self: *const VulkanContext) void {
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self.vki.destroyInstance(self.instance, null);
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}
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};
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const LogicalDeviceContext = struct {
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physical_device: vk.PhysicalDevice,
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graphics_queue_family_index: u32,
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device: vk.Device,
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vkd: vk.DeviceWrapper,
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graphics_queue: vk.Queue,
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fn destroy(self: *const LogicalDeviceContext) void {
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self.vkd.destroyDevice(self.device, null);
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}
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};
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const SwapchainContext = struct {
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swapchain: vk.SwapchainKHR,
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images: []vk.Image,
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image_views: []vk.ImageView,
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format: vk.SurfaceFormatKHR,
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present_mode: vk.PresentModeKHR,
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extent: vk.Extent2D,
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image_count: u32,
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allocator: std.mem.Allocator,
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fn destroy(self: *const SwapchainContext, ldc: *const LogicalDeviceContext) void {
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for (self.image_views) |image_view| {
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ldc.vkd.destroyImageView(ldc.device, image_view, null);
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}
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self.allocator.free(self.image_views);
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self.allocator.free(self.images);
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ldc.vkd.destroySwapchainKHR(ldc.device, self.swapchain, null);
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}
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};
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pub fn main() !void {
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std.debug.print("zig-chess bootstrap\n", .{});
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std.debug.print("vertex shader bytes: {}\n", .{square_vert_spv.len});
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std.debug.print("fragment shader bytes: {}\n", .{square_frag_spv.len});
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// ---------------------------------------------------------------------
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// Window bootstrap
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// ---------------------------------------------------------------------
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const window = try initWindow(800, 600, "zig-chess");
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defer glfw.terminate();
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defer window.destroy();
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window.show();
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window.requestAttention();
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// ---------------------------------------------------------------------
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// Vulkan instance setup
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// ---------------------------------------------------------------------
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const vc = try initInstance("zig-chess");
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defer vc.destroy();
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// ---------------------------------------------------------------------
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// Window surface
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//
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// This connects the platform window to Vulkan presentation. Swapchain
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// support and present-capable queue families are queried against this
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// surface.
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// ---------------------------------------------------------------------
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var surface: vk.SurfaceKHR = undefined;
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try glfw.createWindowSurface(vc.instance, window, null, &surface);
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defer vc.vki.destroySurfaceKHR(vc.instance, surface, null);
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std.debug.print("Created Vulkan surface\n", .{});
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// ---------------------------------------------------------------------
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// Physical device and queue-family discovery
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// ---------------------------------------------------------------------
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const physical_devices = try vc.vki.enumeratePhysicalDevicesAlloc(vc.instance, std.heap.page_allocator);
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defer std.heap.page_allocator.free(physical_devices);
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//try debugPhysicalGPUs(vc, physical_devices, surface);
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// TODO(refactor): this is intentionally temporary and machine-specific.
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// Replace it with selection logic that searches for a device/queue pair
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// where queue_flags.graphics_bit is true and surface present support is
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// true. Hardcoding physical_devices[1] will fail on many systems.
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const selected_physical_device = physical_devices[1];
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const graphics_queue_family_index: u32 = 0;
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const selected_props = vc.vki.getPhysicalDeviceProperties(selected_physical_device);
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std.debug.print(
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"selected device: {s}, queue family {}\n",
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.{
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std.mem.sliceTo(&selected_props.device_name, 0),
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graphics_queue_family_index,
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},
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);
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// ---------------------------------------------------------------------
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// Logical device and queue
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// ---------------------------------------------------------------------
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const ldc = try initLogicalDevice(vc, selected_physical_device, graphics_queue_family_index);
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defer ldc.destroy();
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// ---------------------------------------------------------------------
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// Swapchain setup
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// ---------------------------------------------------------------------
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const swapchain_context = try initSwapchain(vc, ldc, surface, window, std.heap.page_allocator);
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defer swapchain_context.destroy(&ldc);
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// ---------------------------------------------------------------------
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// Render pass
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//
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// This render pass has one color attachment: the current swapchain image.
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// load_op=.clear means each frame starts by clearing the image; final
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// layout present_src_khr means the image is ready for presentation.
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//
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// Refactor direction: this can become createRenderPass(device, format).
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// Later, when drawing pieces or UI, this may gain depth/stencil or change
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// if we move to dynamic rendering.
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// ---------------------------------------------------------------------
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const color_attachment = vk.AttachmentDescription{
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.format = swapchain_context.format.format,
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.samples = .{ .@"1_bit" = true },
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.load_op = .clear,
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.store_op = .store,
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.stencil_load_op = .dont_care,
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.stencil_store_op = .dont_care,
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.initial_layout = .undefined,
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.final_layout = .present_src_khr,
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};
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const color_attachment_ref = vk.AttachmentReference{
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.attachment = 0,
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.layout = .color_attachment_optimal,
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};
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const subpass = vk.SubpassDescription{
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.pipeline_bind_point = .graphics,
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.color_attachment_count = 1,
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.p_color_attachments = @ptrCast(&color_attachment_ref),
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};
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const subpass_dependency = vk.SubpassDependency{
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.src_subpass = vk.SUBPASS_EXTERNAL,
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.dst_subpass = 0,
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.src_stage_mask = .{
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.color_attachment_output_bit = true,
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},
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.src_access_mask = .{},
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.dst_stage_mask = .{
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.color_attachment_output_bit = true,
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},
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.dst_access_mask = .{
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.color_attachment_write_bit = true,
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},
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};
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const render_pass_create_info = vk.RenderPassCreateInfo{
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.attachment_count = 1,
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.p_attachments = @ptrCast(&color_attachment),
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.subpass_count = 1,
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.p_subpasses = @ptrCast(&subpass),
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.dependency_count = 1,
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.p_dependencies = @ptrCast(&subpass_dependency),
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};
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const render_pass = try ldc.vkd.createRenderPass(ldc.device, &render_pass_create_info, null);
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defer ldc.vkd.destroyRenderPass(ldc.device, render_pass, null);
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std.debug.print("created render pass\n", .{});
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// ---------------------------------------------------------------------
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// Framebuffers
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//
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// A framebuffer binds the render pass attachment description to a concrete
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// image view. We need one framebuffer for each swapchain image view.
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// ---------------------------------------------------------------------
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const framebuffers = try std.heap.page_allocator.alloc(
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vk.Framebuffer,
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swapchain_context.image_views.len,
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);
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defer std.heap.page_allocator.free(framebuffers);
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for (swapchain_context.image_views, 0..) |image_view, i| {
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const attachments = [_]vk.ImageView{image_view};
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const framebuffer_create_info = vk.FramebufferCreateInfo{
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.render_pass = render_pass,
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.attachment_count = attachments.len,
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.p_attachments = &attachments,
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.width = swapchain_context.extent.width,
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.height = swapchain_context.extent.height,
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.layers = 1,
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};
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framebuffers[i] = try ldc.vkd.createFramebuffer(
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ldc.device,
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&framebuffer_create_info,
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null,
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);
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}
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defer {
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for (framebuffers) |framebuffer| {
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ldc.vkd.destroyFramebuffer(ldc.device, framebuffer, null);
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}
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}
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std.debug.print("created framebuffers: {}\n", .{framebuffers.len});
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// ---------------------------------------------------------------------
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// Command pool and command buffers
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//
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// Command buffers record GPU work. Right now each swapchain image gets one
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// pre-recorded command buffer that only clears the image.
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//
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// Refactor direction: for frame generation, introduce recordCommandBuffer()
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// and call it per frame after acquiring the image. That will make dynamic
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// board drawing, highlights, and resize handling easier to reason about.
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// ---------------------------------------------------------------------
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const command_pool_create_info = vk.CommandPoolCreateInfo{
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.flags = .{
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.reset_command_buffer_bit = true,
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},
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.queue_family_index = ldc.graphics_queue_family_index,
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};
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const command_pool = try ldc.vkd.createCommandPool(
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ldc.device,
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&command_pool_create_info,
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null,
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);
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defer ldc.vkd.destroyCommandPool(ldc.device, command_pool, null);
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std.debug.print("created command pool\n", .{});
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const command_buffers = try std.heap.page_allocator.alloc(
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vk.CommandBuffer,
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framebuffers.len,
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);
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defer std.heap.page_allocator.free(command_buffers);
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const command_buffer_allocate_info = vk.CommandBufferAllocateInfo{
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.command_pool = command_pool,
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.level = .primary,
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.command_buffer_count = @intCast(command_buffers.len),
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};
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try ldc.vkd.allocateCommandBuffers(
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ldc.device,
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&command_buffer_allocate_info,
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command_buffers.ptr,
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);
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std.debug.print("allocated command buffers: {}\n", .{command_buffers.len});
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for (command_buffers, 0..) |command_buffer, i| {
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const begin_info = vk.CommandBufferBeginInfo{};
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try ldc.vkd.beginCommandBuffer(command_buffer, &begin_info);
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// This is the only "drawing" currently happening: begin a render pass
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// and clear the swapchain image. The embedded shaders are not used yet.
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const clear_color = vk.ClearValue{
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.color = .{
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.float_32 = .{ 0.02, 0.02, 0.08, 1.0 },
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},
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};
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const render_pass_begin_info = vk.RenderPassBeginInfo{
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.render_pass = render_pass,
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.framebuffer = framebuffers[i],
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.render_area = .{
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.offset = .{ .x = 0, .y = 0 },
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.extent = swapchain_context.extent,
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},
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.clear_value_count = 1,
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.p_clear_values = @ptrCast(&clear_color),
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};
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ldc.vkd.cmdBeginRenderPass(
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command_buffer,
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&render_pass_begin_info,
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.@"inline",
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);
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ldc.vkd.cmdEndRenderPass(command_buffer);
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try ldc.vkd.endCommandBuffer(command_buffer);
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}
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std.debug.print("recorded command buffers\n", .{});
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// ---------------------------------------------------------------------
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// Synchronization objects
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//
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// The image-available semaphore is signaled when acquireNextImageKHR has a
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// swapchain image ready. The render-finished semaphore is signaled when GPU
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// rendering completes and presentation may wait on it. The fence lets the
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// CPU wait until submitted GPU work for this frame is done.
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//
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// Refactor direction: use arrays for 2 frames in flight, e.g.
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// image_available[2], render_finished[2], in_flight_fences[2].
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// ---------------------------------------------------------------------
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const semaphore_create_info = vk.SemaphoreCreateInfo{};
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const image_available_semaphore = try ldc.vkd.createSemaphore(
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ldc.device,
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&semaphore_create_info,
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null,
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);
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defer ldc.vkd.destroySemaphore(ldc.device, image_available_semaphore, null);
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const render_finished_semaphore = try ldc.vkd.createSemaphore(
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ldc.device,
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&semaphore_create_info,
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null,
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);
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defer ldc.vkd.destroySemaphore(ldc.device, render_finished_semaphore, null);
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const fence_create_info = vk.FenceCreateInfo{
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.flags = .{
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.signaled_bit = true,
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},
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};
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const in_flight_fence = try ldc.vkd.createFence(
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ldc.device,
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&fence_create_info,
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null,
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);
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defer ldc.vkd.destroyFence(ldc.device, in_flight_fence, null);
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std.debug.print("created synchronization objects\n", .{});
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// ---------------------------------------------------------------------
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// Single-frame acquire/submit/present
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//
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// This renders exactly one frame before entering the event loop. To turn
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// this into frame generation, move this whole block into drawFrame() and
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// call it from the window loop below.
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//
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// Per-frame shape:
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// 1. wait/reset the in-flight fence
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// 2. acquire the next swapchain image
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// 3. submit the command buffer for that image
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// 4. present that image
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//
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// Later this block must handle out-of-date/suboptimal swapchains and call
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// recreateSwapchainResources().
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// ---------------------------------------------------------------------
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const wait_fences = [_]vk.Fence{in_flight_fence};
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_ = try ldc.vkd.waitForFences(ldc.device, &wait_fences, .true, std.math.maxInt(u64));
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try ldc.vkd.resetFences(ldc.device, &wait_fences);
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const acquire_result = try ldc.vkd.acquireNextImageKHR(
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ldc.device,
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swapchain_context.swapchain,
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std.math.maxInt(u64),
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image_available_semaphore,
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.null_handle,
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);
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const image_index = acquire_result.image_index;
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std.debug.print("acquired swapchain image: {}\n", .{image_index});
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const wait_semaphores = [_]vk.Semaphore{image_available_semaphore};
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const wait_stages = [_]vk.PipelineStageFlags{
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.{
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.color_attachment_output_bit = true,
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},
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};
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const signal_semaphores = [_]vk.Semaphore{render_finished_semaphore};
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const submit_command_buffers = [_]vk.CommandBuffer{
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command_buffers[image_index],
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};
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const submit_info = vk.SubmitInfo{
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.wait_semaphore_count = wait_semaphores.len,
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.p_wait_semaphores = &wait_semaphores,
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.p_wait_dst_stage_mask = &wait_stages,
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.command_buffer_count = submit_command_buffers.len,
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.p_command_buffers = &submit_command_buffers,
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.signal_semaphore_count = signal_semaphores.len,
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.p_signal_semaphores = &signal_semaphores,
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};
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try ldc.vkd.queueSubmit(ldc.graphics_queue, &[_]vk.SubmitInfo{submit_info}, in_flight_fence);
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const present_swapchains = [_]vk.SwapchainKHR{swapchain_context.swapchain};
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const present_image_indices = [_]u32{image_index};
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const present_info = vk.PresentInfoKHR{
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.wait_semaphore_count = signal_semaphores.len,
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.p_wait_semaphores = &signal_semaphores,
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.swapchain_count = present_swapchains.len,
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.p_swapchains = &present_swapchains,
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.p_image_indices = &present_image_indices,
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};
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_ = try ldc.vkd.queuePresentKHR(ldc.graphics_queue, &present_info);
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std.debug.print("presented one frame\n", .{});
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// ---------------------------------------------------------------------
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// Event loop
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//
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// Currently this only keeps the window alive after the one presented frame.
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// Next rendering milestone: call drawFrame() each iteration after polling
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// events, then wait for the device to be idle before cleanup on exit.
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// ---------------------------------------------------------------------
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while (!window.shouldClose()) {
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glfw.pollEvents();
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}
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}
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fn initWindow(x: c_int, y: c_int, name: [:0]const u8) !*glfw.Window {
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try glfw.init();
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errdefer glfw.terminate();
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glfw.windowHint(.client_api, .no_api);
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const window = try glfw.Window.create(
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x,
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y,
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name,
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null,
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null,
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);
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std.debug.print("GLFW platform: {any}\n", .{glfw.getPlatform()});
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std.debug.print("Vulkan supported by GLFW: {}\n", .{glfw.isVulkanSupported()});
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const size = window.getSize();
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const fb_size = window.getFramebufferSize();
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std.debug.print("Window size: {}x{}\n", .{ size[0], size[1] });
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std.debug.print("Framebuffer size: {}x{}\n", .{ fb_size[0], fb_size[1] });
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std.debug.print("Window visible: {}\n", .{window.getAttribute(.visible)});
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return window;
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}
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fn initInstance(name: [:0]const u8) !VulkanContext {
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const base = vk.BaseWrapper.load(glfw.getInstanceProcAddress);
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const required_extensions = try glfw.getRequiredInstanceExtensions();
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std.debug.print("Required instance extensions:\n", .{});
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for (required_extensions) |extension| {
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std.debug.print(" {s}\n", .{extension});
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}
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const app_info = vk.ApplicationInfo{
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.p_application_name = name,
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.application_version = 1,
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.p_engine_name = name,
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.engine_version = 1,
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.api_version = @bitCast(vk.makeApiVersion(0, 1, 2, 0)),
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};
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const instance_create_info = vk.InstanceCreateInfo{
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.p_application_info = &app_info,
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.enabled_extension_count = @intCast(required_extensions.len),
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.pp_enabled_extension_names = required_extensions.ptr,
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};
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const instance = try base.createInstance(&instance_create_info, null);
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std.debug.print("Created Vulkan Instance", .{});
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const vki = vk.InstanceWrapper.load(instance, base.dispatch.vkGetInstanceProcAddr.?);
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return .{
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.instance = instance,
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.base = base,
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.vki = vki,
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};
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}
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fn initLogicalDevice(
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vc: VulkanContext,
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physical_device: vk.PhysicalDevice,
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graphics_queue_family_index: u32,
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) !LogicalDeviceContext {
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const queue_priority: f32 = 1.0;
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const queue_create_info = vk.DeviceQueueCreateInfo{
|
|
.queue_family_index = graphics_queue_family_index,
|
|
.queue_count = 1,
|
|
.p_queue_priorities = @ptrCast(&queue_priority),
|
|
};
|
|
|
|
const device_extensions = [_][*:0]const u8{
|
|
"VK_KHR_swapchain",
|
|
};
|
|
|
|
const device_create_info = vk.DeviceCreateInfo{
|
|
.queue_create_info_count = 1,
|
|
.p_queue_create_infos = @ptrCast(&queue_create_info),
|
|
.enabled_extension_count = device_extensions.len,
|
|
.pp_enabled_extension_names = &device_extensions,
|
|
};
|
|
|
|
const device = try vc.vki.createDevice(physical_device, &device_create_info, null);
|
|
errdefer vc.vki.destroyDevice(device, null);
|
|
std.debug.print("created logical device\n", .{});
|
|
|
|
const vkd = vk.DeviceWrapper.load(device, vc.vki.dispatch.vkGetDeviceProcAddr.?);
|
|
const graphics_queue = vkd.getDeviceQueue(device, graphics_queue_family_index, 0);
|
|
std.debug.print("retrieved graphics queue\n", .{});
|
|
|
|
return .{
|
|
.physical_device = physical_device,
|
|
.graphics_queue_family_index = graphics_queue_family_index,
|
|
.device = device,
|
|
.vkd = vkd,
|
|
.graphics_queue = graphics_queue,
|
|
};
|
|
}
|
|
|
|
fn initSwapchain(
|
|
vc: VulkanContext,
|
|
ldc: LogicalDeviceContext,
|
|
surface: vk.SurfaceKHR,
|
|
window: *glfw.Window,
|
|
allocator: std.mem.Allocator,
|
|
) !SwapchainContext {
|
|
const surface_caps = try vc.vki.getPhysicalDeviceSurfaceCapabilitiesKHR(
|
|
ldc.physical_device,
|
|
surface,
|
|
);
|
|
|
|
std.debug.print(
|
|
"surface current extent: {}x{}\n",
|
|
.{
|
|
surface_caps.current_extent.width,
|
|
surface_caps.current_extent.height,
|
|
},
|
|
);
|
|
|
|
std.debug.print(
|
|
"surface min/max image count: {}/{}\n",
|
|
.{
|
|
surface_caps.min_image_count,
|
|
surface_caps.max_image_count,
|
|
},
|
|
);
|
|
|
|
const surface_formats = try vc.vki.getPhysicalDeviceSurfaceFormatsAllocKHR(
|
|
ldc.physical_device,
|
|
surface,
|
|
allocator,
|
|
);
|
|
defer allocator.free(surface_formats);
|
|
|
|
std.debug.print("surface formats: {}\n", .{surface_formats.len});
|
|
for (surface_formats, 0..) |format, i| {
|
|
std.debug.print(
|
|
" format {}: format={any}, color_space={any}\n",
|
|
.{ i, format.format, format.color_space },
|
|
);
|
|
}
|
|
|
|
const present_modes = try vc.vki.getPhysicalDeviceSurfacePresentModesAllocKHR(
|
|
ldc.physical_device,
|
|
surface,
|
|
allocator,
|
|
);
|
|
defer allocator.free(present_modes);
|
|
|
|
std.debug.print("present modes: {}\n", .{present_modes.len});
|
|
for (present_modes, 0..) |mode, i| {
|
|
std.debug.print(" present mode {}: {any}\n", .{ i, mode });
|
|
}
|
|
|
|
var chosen_surface_format = surface_formats[0];
|
|
for (surface_formats) |format| {
|
|
if (format.format == .b8g8r8a8_srgb and
|
|
format.color_space == .srgb_nonlinear_khr)
|
|
{
|
|
chosen_surface_format = format;
|
|
break;
|
|
}
|
|
}
|
|
|
|
var chosen_present_mode: vk.PresentModeKHR = .fifo_khr;
|
|
for (present_modes) |mode| {
|
|
if (mode == .fifo_khr) {
|
|
chosen_present_mode = mode;
|
|
break;
|
|
}
|
|
}
|
|
|
|
const framebuffer_size = window.getFramebufferSize();
|
|
|
|
const chosen_extent = if (surface_caps.current_extent.width != std.math.maxInt(u32))
|
|
surface_caps.current_extent
|
|
else
|
|
vk.Extent2D{
|
|
.width = @intCast(framebuffer_size[0]),
|
|
.height = @intCast(framebuffer_size[1]),
|
|
};
|
|
|
|
var chosen_image_count = surface_caps.min_image_count + 1;
|
|
if (surface_caps.max_image_count != 0 and chosen_image_count > surface_caps.max_image_count) {
|
|
chosen_image_count = surface_caps.max_image_count;
|
|
}
|
|
|
|
std.debug.print(
|
|
"chosen swapchain format={any}, color_space={any}\n",
|
|
.{ chosen_surface_format.format, chosen_surface_format.color_space },
|
|
);
|
|
std.debug.print("chosen present mode={any}\n", .{chosen_present_mode});
|
|
std.debug.print(
|
|
"chosen extent={}x{}\n",
|
|
.{ chosen_extent.width, chosen_extent.height },
|
|
);
|
|
std.debug.print("chosen image count={}\n", .{chosen_image_count});
|
|
|
|
const swapchain_create_info = vk.SwapchainCreateInfoKHR{
|
|
.surface = surface,
|
|
.min_image_count = chosen_image_count,
|
|
.image_format = chosen_surface_format.format,
|
|
.image_color_space = chosen_surface_format.color_space,
|
|
.image_extent = chosen_extent,
|
|
.image_array_layers = 1,
|
|
.image_usage = .{
|
|
.color_attachment_bit = true,
|
|
},
|
|
.image_sharing_mode = .exclusive,
|
|
.pre_transform = surface_caps.current_transform,
|
|
.composite_alpha = .{
|
|
.opaque_bit_khr = true,
|
|
},
|
|
.present_mode = chosen_present_mode,
|
|
.clipped = .true,
|
|
};
|
|
|
|
const swapchain = try ldc.vkd.createSwapchainKHR(ldc.device, &swapchain_create_info, null);
|
|
errdefer ldc.vkd.destroySwapchainKHR(ldc.device, swapchain, null);
|
|
std.debug.print("created swapchain\n", .{});
|
|
|
|
const swapchain_images = try ldc.vkd.getSwapchainImagesAllocKHR(
|
|
ldc.device,
|
|
swapchain,
|
|
allocator,
|
|
);
|
|
errdefer allocator.free(swapchain_images);
|
|
std.debug.print("swapchain images: {}\n", .{swapchain_images.len});
|
|
|
|
const swapchain_image_views = try allocator.alloc(vk.ImageView, swapchain_images.len);
|
|
errdefer allocator.free(swapchain_image_views);
|
|
|
|
var created_image_view_count: usize = 0;
|
|
errdefer {
|
|
for (swapchain_image_views[0..created_image_view_count]) |image_view| {
|
|
ldc.vkd.destroyImageView(ldc.device, image_view, null);
|
|
}
|
|
}
|
|
|
|
for (swapchain_images, 0..) |image, i| {
|
|
const image_view_create_info = vk.ImageViewCreateInfo{
|
|
.image = image,
|
|
.view_type = .@"2d",
|
|
.format = chosen_surface_format.format,
|
|
.components = .{
|
|
.r = .identity,
|
|
.g = .identity,
|
|
.b = .identity,
|
|
.a = .identity,
|
|
},
|
|
.subresource_range = .{
|
|
.aspect_mask = .{
|
|
.color_bit = true,
|
|
},
|
|
.base_mip_level = 0,
|
|
.level_count = 1,
|
|
.base_array_layer = 0,
|
|
.layer_count = 1,
|
|
},
|
|
};
|
|
|
|
swapchain_image_views[i] = try ldc.vkd.createImageView(
|
|
ldc.device,
|
|
&image_view_create_info,
|
|
null,
|
|
);
|
|
created_image_view_count += 1;
|
|
}
|
|
|
|
std.debug.print("created swapchain image views: {}\n", .{swapchain_image_views.len});
|
|
|
|
return .{
|
|
.swapchain = swapchain,
|
|
.images = swapchain_images,
|
|
.image_views = swapchain_image_views,
|
|
.format = chosen_surface_format,
|
|
.present_mode = chosen_present_mode,
|
|
.extent = chosen_extent,
|
|
.image_count = chosen_image_count,
|
|
.allocator = allocator,
|
|
};
|
|
}
|
|
|
|
fn debugPhysicalGPUs(vc: VulkanContext, physical_devices: []vk.PhysicalDevice, surface: vk.SurfaceKHR) !void {
|
|
std.debug.print("physical devices: {}\n", .{physical_devices.len});
|
|
|
|
for (physical_devices, 0..) |physical_device, i| {
|
|
const props = vc.vki.getPhysicalDeviceProperties(physical_device);
|
|
std.debug.print("device {}: {s}\n", .{ i, std.mem.sliceTo(&props.device_name, 0) });
|
|
const queue_families = try vc.vki.getPhysicalDeviceQueueFamilyPropertiesAlloc(
|
|
physical_device,
|
|
std.heap.page_allocator,
|
|
);
|
|
defer std.heap.page_allocator.free(queue_families);
|
|
|
|
for (queue_families, 0..) |queue_family, queue_index| {
|
|
const supports_graphics = queue_family.queue_flags.graphics_bit;
|
|
const supports_compute = queue_family.queue_flags.compute_bit;
|
|
const supports_transfer = queue_family.queue_flags.transfer_bit;
|
|
|
|
const supports_present = try vc.vki.getPhysicalDeviceSurfaceSupportKHR(
|
|
physical_device,
|
|
@intCast(queue_index),
|
|
surface,
|
|
);
|
|
|
|
std.debug.print(
|
|
" queue {}: count={}, graphics={}, compute={}, transfer={}, present={}\n",
|
|
.{
|
|
queue_index,
|
|
queue_family.queue_count,
|
|
supports_graphics,
|
|
supports_compute,
|
|
supports_transfer,
|
|
supports_present,
|
|
},
|
|
);
|
|
}
|
|
}
|
|
}
|