Add broadcast command

development v0.0.97
DustyP 5 years ago
parent 6a08f06101
commit 1d8de473c4

@ -101,3 +101,82 @@ func listplayers(ctx disgoman.Context, server geeksbot.Server) {
fmt.Sprintf("**%s:**%s", server.Name, strings.Join(players, "\n")), fmt.Sprintf("**%s:**%s", server.Name, strings.Join(players, "\n")),
) )
} }
var BroadcastCommand = &disgoman.Command{
Name: "broadcast",
Aliases: nil,
Description: "Broadcast a message to ARK servers.",
OwnerOnly: false,
Hidden: false,
RequiredPermissions: 0,
Invoke: broadcastCommandFunc,
}
func broadcastCommandFunc(ctx disgoman.Context, args []string) {
guild, err := services.GuildService.GetOrCreateGuild(ctx.Guild.ID)
if err != nil {
discord_utils.SendErrorMessage(ctx, "Error getting Guild from the database", err)
return
}
author, err := services.UserService.GetOrCreateUser(ctx.Message.Author.ID)
if err != nil {
discord_utils.SendErrorMessage(ctx, "Sorry, there was a problem getting your user.", err)
return
}
if !discord_utils.IsGuildAdmin(ctx, author) && !discord_utils.IsGuildMod(ctx, author) {
return
}
message := strings.Join(args[1:len(args)-1], " ")
if strings.ToLower(args[0]) == "all" {
servers, err := services.ServerService.GuildServers(guild)
if err != nil {
discord_utils.SendErrorMessage(ctx, "Could not find any servers for this guild", err)
return
}
for _, server := range servers {
go broadcast(ctx, server, message)
}
return
} else {
serverName := strings.Title(strings.ReplaceAll(args[0], "_", " "))
server, err := services.ServerService.ServerByName(serverName, guild)
if err != nil {
discord_utils.SendErrorMessage(ctx, fmt.Sprintf("Could not find %s", serverName), err)
return
}
broadcast(ctx, server, message)
}
}
func broadcast(ctx disgoman.Context, server geeksbot.Server, message string) {
msg, err := ctx.Send(fmt.Sprintf("**Broadcasting to: %s**", server.Name))
if err != nil {
discord_utils.SendErrorMessage(ctx, "There was an error getting the player list", err)
return
}
conn, err := rcon.Dial(fmt.Sprintf("%s:%d", server.IPAddr, server.Port), server.Password)
if err != nil {
_, _ = ctx.Session.ChannelMessageEdit(ctx.Channel.ID, msg.ID,
fmt.Sprintf("**Could not open connection to %s**", server.Name),
)
return
}
defer conn.Close()
userName := discord_utils.GetDisplayName(ctx, ctx.Message.Author.ID)
response, err := conn.Execute(fmt.Sprintf("broadcast %s: %s", userName, message))
if err != nil {
_, _ = ctx.Session.ChannelMessageEdit(ctx.Channel.ID, msg.ID,
fmt.Sprintf("**There was a problem getting a response from %s**", server.Name),
)
return
}
if response == "Server recieved, But no response!!" {
_, _ = ctx.Session.ChannelMessageEdit(ctx.Channel.ID, msg.ID,
fmt.Sprintf("**%s Broadcast Successful**", server.Name),
)
return
}
_, _ = ctx.Session.ChannelMessageEdit(ctx.Channel.ID, msg.ID,
fmt.Sprintf("**Broadcasting to %s Failed!**", server.Name),
)
}

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