12 lines
274 B
GLSL
12 lines
274 B
GLSL
#version 450
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layout(set = 0, binding = 0) uniform sampler2D piece_texture;
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layout(location = 0) in vec4 frag_color;
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layout(location = 1) in vec2 frag_uv;
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layout(location = 0) out vec4 out_color;
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void main() {
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out_color = texture(piece_texture, frag_uv) * frag_color;
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}
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